/* Oilrig - MAIN SKRIPT (c)2011 by JohnTooray one_end studios This script is using code snippets and ideas made by members of the gtamp.com board and projectcerbera.com. You can use parts of my code - if you want. Maybe credit me - if you want. */ /* DEKLARIERUNGEN */ //{ //{-------------- Generelles ---------------\\ //{ Spieler PLAYER_PED player1 = (111.5, 137.5, 5.0) 7 0 PLAYER_PED player2 = (119.5, 148.5, 5.0) 10 270 PLAYER_PED player3 = (108.5, 149.5, 255.0) 11 90 PLAYER_PED player4 = (120.5, 137.5, 4.0) 9 315 PLAYER_PED player5 = (112.5, 146.4, 3.0) 13 180 PLAYER_PED player6 = (116.9, 135.0, 255.0) 8 270 // } //{ Counter COUNTER loop = 1//} //{ Feuer OBJ_DATA fire1 = (114.8, 143.3, 7.0) 0 FIRE OBJ_DATA fire2 = (114.6, 143.3, 7.0) 0 FIRE OBJ_DATA fire3 = (114.6, 143.4, 7.0) 0 FIRE OBJ_DATA fire4 = (114.7, 143.2, 7.0) 0 FIRE OBJ_DATA fire5 = (114.9, 143.3, 7.0) 0 FIRE OBJ_DATA fire6 = (114.9, 143.1, 7.0) 0 FIRE OBJ_DATA fire7 = (115.0, 143.2, 7.0) 0 FIRE OBJ_DATA fire8 = (115.1, 143.1, 7.0) 0 FIRE // } //} //{-------------- Power-Ups ---------------\\ //{ Double Damage GENERATOR dd1 = (120.5, 137.5) 0 COLLECT_35 500 500 1 // } //{ Fast Reload GENERATOR fr1 = (113.5, 143.5) 0 COLLECT_36 500 500 1 // } //{ Armor GENERATOR kev1 = (110.5, 144.0) 0 COLLECT_31 500 500 1 // } //{ Health GENERATOR h1 = (106.5, 146.5) 0 COLLECT_30 500 500 1 GENERATOR h2 = (121.5, 146.5) 0 COLLECT_30 500 500 1 // } //} //{----------------- Kran ------------------\\ CRANE_DATA kran = (115.5, 138.5) 178 NO_HOMECRANE //} /* */ LEVELSTART /* */ /* */ //{ Generelle Einstellungen SET_SHADING_LEVEL ( 23 ) SET_AMBIENT_LEVEL ( 0.3 , 0 ) DECLARE_POLICELEVEL (0) //} //{ Power Ups aktivieren SWITCH_GENERATOR (dd1, ON) SWITCH_GENERATOR (fr1, ON) SWITCH_GENERATOR (kev1, ON) SWITCH_GENERATOR (h1, ON) SWITCH_GENERATOR (h2, ON) //} /* LL WHILE_EXEC LOOP LL */ WHILE_EXEC (loop = 1) //{ Unendlich Standard-Waffen - by Ben'Cerbera'Millard & Pyro IF (CHECK_CHARACTER_HEALTH (player1, 0)) GIVE_WEAPON (player1, MACHINE_GUN, 99) GIVE_WEAPON (player1, ROCKET_LAUNCHER, 99) GIVE_WEAPON (player1, FLAME_THROWER, 99) GIVE_WEAPON (player1, MOLOTOV, 99) ENDIF IF (CHECK_CHARACTER_HEALTH (player2, 0)) GIVE_WEAPON (player2, MACHINE_GUN, 99) GIVE_WEAPON (player2, ROCKET_LAUNCHER, 99) GIVE_WEAPON (player2, FLAME_THROWER, 99) GIVE_WEAPON (player2, MOLOTOV, 99) ENDIF IF (CHECK_CHARACTER_HEALTH (player3, 0)) GIVE_WEAPON (player3, MACHINE_GUN, 99) GIVE_WEAPON (player3, ROCKET_LAUNCHER, 99) GIVE_WEAPON (player3, FLAME_THROWER, 99) GIVE_WEAPON (player3, MOLOTOV, 99) ENDIF IF (CHECK_CHARACTER_HEALTH (player4, 0)) GIVE_WEAPON (player4, MACHINE_GUN, 99) GIVE_WEAPON (player4, ROCKET_LAUNCHER, 99) GIVE_WEAPON (player4, FLAME_THROWER, 99) GIVE_WEAPON (player4, MOLOTOV, 99) ENDIF IF (CHECK_CHARACTER_HEALTH (player5, 0)) GIVE_WEAPON (player5, MACHINE_GUN, 99) GIVE_WEAPON (player5, ROCKET_LAUNCHER, 99) GIVE_WEAPON (player5, FLAME_THROWER, 99) GIVE_WEAPON (player5, MOLOTOV, 99) ENDIF IF (CHECK_CHARACTER_HEALTH (player6, 0)) GIVE_WEAPON (player6, MACHINE_GUN, 99) GIVE_WEAPON (player6, ROCKET_LAUNCHER, 99) GIVE_WEAPON (player6, FLAME_THROWER, 99) GIVE_WEAPON (player6, MOLOTOV, 99) ENDIF //} ENDWHILE LEVELEND