PLAYER_PED player1 = ( 112.5, 112.5, 4.0 ) 2 0 PLAYER_PED player2 = ( 136.5, 112.5, 4.0 ) 15 0 DECLARE_POLICELEVEL ( 6 ) RADIO_STATION ST1 = STATION_LOONIE ( 124.5 , 124.5 ) RADIO_STATION ST2 = STATION_RESIDENTIAL ( 124.5 , 124.5 ) RADIO_STATION ST3 = STATION_RUSSIAN ( 124.5 , 124.5 ) RADIO_STATION ST4 = STATION_INDUSTRIAL ( 124.5 , 124.5 ) CHAR_DATA DONOTKILL = ( 124.5 , 106.5 , 3.0 ) 0 0 DUMMY ARROW_DATA THEMANARROW OBJ_DATA ROCKET1 OBJ_DATA ROCKET2 OBJ_DATA ROCKET3 OBJ_DATA ROCKET4 OBJ_DATA ROCKET5 OBJ_DATA ROCKET6 OBJ_DATA ROCKET7 OBJ_DATA ROCKET8 OBJ_DATA ROCKET9 OBJ_DATA ROCKET10 OBJ_DATA ROCKET11 OBJ_DATA ROCKET12 OBJ_DATA ROCKET13 OBJ_DATA ROCKET14 OBJ_DATA ROCKET15 OBJ_DATA ROCKET16 OBJ_DATA ROCKET17 OBJ_DATA ROCKET18 OBJ_DATA ROCKET19 OBJ_DATA ROCKET20 OBJ_DATA ROCKET21 OBJ_DATA ROCKET22 OBJ_DATA ROCKET23 OBJ_DATA ROCKET24 OBJ_DATA ROCKET25 OBJ_DATA ROCKET26 OBJ_DATA ROCKET27 OBJ_DATA ROCKET28 OBJ_DATA ROCKET29 OBJ_DATA ROCKET30 OBJ_DATA ROCKET31 OBJ_DATA ROCKET32 OBJ_DATA ROCKET33 OBJ_DATA ROCKET34 OBJ_DATA ROCKET35 OBJ_DATA ROCKET36 OBJ_DATA ROCKET37 OBJ_DATA ROCKET38 OBJ_DATA ROCKET39 OBJ_DATA ROCKET40 OBJ_DATA ROCKET41 OBJ_DATA ROCKET42 OBJ_DATA ROCKET43 OBJ_DATA ROCKET44 OBJ_DATA ROCKET45 OBJ_DATA ROCKET46 OBJ_DATA ROCKET47 OBJ_DATA ROCKET48 OBJ_DATA ROCKET49 OBJ_DATA ROCKET50 OBJ_DATA ROCKET51 OBJ_DATA ROCKET52 OBJ_DATA ROCKET53 OBJ_DATA ROCKET54 OBJ_DATA ROCKET55 OBJ_DATA ROCKET56 OBJ_DATA ROCKET57 OBJ_DATA ROCKET58 OBJ_DATA ROCKET59 OBJ_DATA ROCKET60 LEVELSTART SET_CHAR_GRAPHIC_TYPE ( player1 , DUMMY_GRAPHIC , 2 ) SET_CHAR_GRAPHIC_TYPE ( player2 , DUMMY_GRAPHIC , 15 ) ////////////// WHILE ( NOT ( HAS_CHARACTER_DIED ( DONOTKILL ) ) ) /////////////////// IF ( HAS_CHARACTER_DIED ( player1 ) ) DELAY_HERE ( 35 ) SET_CHAR_GRAPHIC_TYPE ( player2 , DUMMY_GRAPHIC , 2 ) ROCKET1 = CREATE_OBJ ( 115.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET2 = CREATE_OBJ ( 116.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET3 = CREATE_OBJ ( 117.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET4 = CREATE_OBJ ( 118.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET5 = CREATE_OBJ ( 119.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET6 = CREATE_OBJ ( 120.5 , 109.5 , 3.0 ) 0 ROCKET END //center// ROCKET7 = CREATE_OBJ ( 123.5 , 110.5 , 3.0 ) 0 ROCKET END ROCKET8 = CREATE_OBJ ( 124.5 , 110.5 , 3.0 ) 0 ROCKET END ROCKET9 = CREATE_OBJ ( 125.5 , 110.5 , 3.0 ) 0 ROCKET END //right?// ROCKET10 = CREATE_OBJ ( 128.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET11 = CREATE_OBJ ( 129.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET12 = CREATE_OBJ ( 131.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET13 = CREATE_OBJ ( 132.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET14 = CREATE_OBJ ( 133.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET15 = CREATE_OBJ ( 134.5 , 109.5 , 3.0 ) 0 ROCKET END //#2: LEFT?// ROCKET16 = CREATE_OBJ ( 109.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET17 = CREATE_OBJ ( 108.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET18 = CREATE_OBJ ( 107.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET19 = CREATE_OBJ ( 106.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET20 = CREATE_OBJ ( 105.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET21 = CREATE_OBJ ( 104.5 , 133.5 , 3.0 ) 90 ROCKET END //CENTER// ROCKET22 = CREATE_OBJ ( 110.5 , 125.5 , 3.0 ) 90 ROCKET END ROCKET23 = CREATE_OBJ ( 110.5 , 124.5 , 3.0 ) 90 ROCKET END ROCKET24 = CREATE_OBJ ( 110.5 , 123.5 , 3.0 ) 90 ROCKET END //RIGHT?// ROCKET25 = CREATE_OBJ ( 109.5 , 120.5 , 3.0 ) 90 ROCKET END ROCKET26 = CREATE_OBJ ( 109.5 , 119.5 , 3.0 ) 90 ROCKET END ROCKET27 = CREATE_OBJ ( 109.5 , 118.5 , 3.0 ) 90 ROCKET END ROCKET28 = CREATE_OBJ ( 109.5 , 117.5 , 3.0 ) 90 ROCKET END ROCKET29 = CREATE_OBJ ( 109.5 , 116.5 , 3.0 ) 90 ROCKET END ROCKET30 = CREATE_OBJ ( 109.5 , 115.5 , 3.0 ) 90 ROCKET END //#3:left?// ROCKET31 = CREATE_OBJ ( 139.5 , 115.5 , 3.0 ) 270 ROCKET END ROCKET32 = CREATE_OBJ ( 139.5 , 116.5 , 3.0 ) 270 ROCKET END ROCKET33 = CREATE_OBJ ( 139.5 , 117.5 , 3.0 ) 270 ROCKET END ROCKET34 = CREATE_OBJ ( 139.5 , 118.5 , 3.0 ) 270 ROCKET END ROCKET35 = CREATE_OBJ ( 139.5 , 119.5 , 3.0 ) 270 ROCKET END ROCKET36 = CREATE_OBJ ( 139.5 , 120.5 , 3.0 ) 270 ROCKET END //CENTER// ROCKET37 = CREATE_OBJ ( 138.5 , 123.5 , 3.0 ) 270 ROCKET END ROCKET38 = CREATE_OBJ ( 138.5 , 124.5 , 3.0 ) 270 ROCKET END ROCKET39 = CREATE_OBJ ( 138.5 , 125.5 , 3.0 ) 270 ROCKET END //RIGHT?// ROCKET40 = CREATE_OBJ ( 139.5 , 128.5 , 3.0 ) 270 ROCKET END ROCKET41 = CREATE_OBJ ( 139.5 , 129.5 , 3.0 ) 270 ROCKET END ROCKET42 = CREATE_OBJ ( 139.5 , 130.5 , 3.0 ) 270 ROCKET END ROCKET43 = CREATE_OBJ ( 139.5 , 131.5 , 3.0 ) 270 ROCKET END ROCKET44 = CREATE_OBJ ( 139.5 , 132.5 , 3.0 ) 270 ROCKET END ROCKET45 = CREATE_OBJ ( 139.5 , 133.5 , 3.0 ) 270 ROCKET END //#4LEFT?// ROCKET46 = CREATE_OBJ ( 133.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET47 = CREATE_OBJ ( 132.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET48 = CREATE_OBJ ( 131.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET49 = CREATE_OBJ ( 130.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET50 = CREATE_OBJ ( 129.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET51 = CREATE_OBJ ( 128.5 , 139.5 , 3.0 ) 180 ROCKET END //CENTER// ROCKET52 = CREATE_OBJ ( 125.5 , 138.5 , 3.0 ) 180 ROCKET END ROCKET53 = CREATE_OBJ ( 124.5 , 138.5 , 3.0 ) 180 ROCKET END ROCKET54 = CREATE_OBJ ( 123.5 , 138.5 , 3.0 ) 180 ROCKET END //RIGHT?// ROCKET55 = CREATE_OBJ ( 120.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET56 = CREATE_OBJ ( 119.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET57 = CREATE_OBJ ( 118.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET58 = CREATE_OBJ ( 117.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET59 = CREATE_OBJ ( 116.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET60 = CREATE_OBJ ( 115.5 , 139.5 , 3.0 ) 180 ROCKET END ENDIF ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// IF ( HAS_CHARACTER_DIED ( player2 ) ) DELAY_HERE ( 35 ) SET_CHAR_GRAPHIC_TYPE ( player1 , DUMMY_GRAPHIC , 15 ) ROCKET1 = CREATE_OBJ ( 115.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET2 = CREATE_OBJ ( 116.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET3 = CREATE_OBJ ( 117.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET4 = CREATE_OBJ ( 118.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET5 = CREATE_OBJ ( 119.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET6 = CREATE_OBJ ( 120.5 , 109.5 , 3.0 ) 0 ROCKET END //center// ROCKET7 = CREATE_OBJ ( 123.5 , 110.5 , 3.0 ) 0 ROCKET END ROCKET8 = CREATE_OBJ ( 124.5 , 110.5 , 3.0 ) 0 ROCKET END ROCKET9 = CREATE_OBJ ( 125.5 , 110.5 , 3.0 ) 0 ROCKET END //right?// ROCKET10 = CREATE_OBJ ( 128.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET11 = CREATE_OBJ ( 129.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET12 = CREATE_OBJ ( 131.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET13 = CREATE_OBJ ( 132.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET14 = CREATE_OBJ ( 133.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET15 = CREATE_OBJ ( 134.5 , 109.5 , 3.0 ) 0 ROCKET END //#2: LEFT?// ROCKET16 = CREATE_OBJ ( 109.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET17 = CREATE_OBJ ( 108.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET18 = CREATE_OBJ ( 107.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET19 = CREATE_OBJ ( 106.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET20 = CREATE_OBJ ( 105.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET21 = CREATE_OBJ ( 104.5 , 133.5 , 3.0 ) 90 ROCKET END //CENTER// ROCKET22 = CREATE_OBJ ( 110.5 , 125.5 , 3.0 ) 90 ROCKET END ROCKET23 = CREATE_OBJ ( 110.5 , 124.5 , 3.0 ) 90 ROCKET END ROCKET24 = CREATE_OBJ ( 110.5 , 123.5 , 3.0 ) 90 ROCKET END //RIGHT?// ROCKET25 = CREATE_OBJ ( 109.5 , 120.5 , 3.0 ) 90 ROCKET END ROCKET26 = CREATE_OBJ ( 109.5 , 119.5 , 3.0 ) 90 ROCKET END ROCKET27 = CREATE_OBJ ( 109.5 , 118.5 , 3.0 ) 90 ROCKET END ROCKET28 = CREATE_OBJ ( 109.5 , 117.5 , 3.0 ) 90 ROCKET END ROCKET29 = CREATE_OBJ ( 109.5 , 116.5 , 3.0 ) 90 ROCKET END ROCKET30 = CREATE_OBJ ( 109.5 , 115.5 , 3.0 ) 90 ROCKET END //#3:left?// ROCKET31 = CREATE_OBJ ( 139.5 , 115.5 , 3.0 ) 270 ROCKET END ROCKET32 = CREATE_OBJ ( 139.5 , 116.5 , 3.0 ) 270 ROCKET END ROCKET33 = CREATE_OBJ ( 139.5 , 117.5 , 3.0 ) 270 ROCKET END ROCKET34 = CREATE_OBJ ( 139.5 , 118.5 , 3.0 ) 270 ROCKET END ROCKET35 = CREATE_OBJ ( 139.5 , 119.5 , 3.0 ) 270 ROCKET END ROCKET36 = CREATE_OBJ ( 139.5 , 120.5 , 3.0 ) 270 ROCKET END //CENTER// ROCKET37 = CREATE_OBJ ( 138.5 , 123.5 , 3.0 ) 270 ROCKET END ROCKET38 = CREATE_OBJ ( 138.5 , 124.5 , 3.0 ) 270 ROCKET END ROCKET39 = CREATE_OBJ ( 138.5 , 125.5 , 3.0 ) 270 ROCKET END //RIGHT?// ROCKET40 = CREATE_OBJ ( 139.5 , 128.5 , 3.0 ) 270 ROCKET END ROCKET41 = CREATE_OBJ ( 139.5 , 129.5 , 3.0 ) 270 ROCKET END ROCKET42 = CREATE_OBJ ( 139.5 , 130.5 , 3.0 ) 270 ROCKET END ROCKET43 = CREATE_OBJ ( 139.5 , 131.5 , 3.0 ) 270 ROCKET END ROCKET44 = CREATE_OBJ ( 139.5 , 132.5 , 3.0 ) 270 ROCKET END ROCKET45 = CREATE_OBJ ( 139.5 , 133.5 , 3.0 ) 270 ROCKET END //#4LEFT?// ROCKET46 = CREATE_OBJ ( 133.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET47 = CREATE_OBJ ( 132.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET48 = CREATE_OBJ ( 131.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET49 = CREATE_OBJ ( 130.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET50 = CREATE_OBJ ( 129.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET51 = CREATE_OBJ ( 128.5 , 139.5 , 3.0 ) 180 ROCKET END //CENTER// ROCKET52 = CREATE_OBJ ( 125.5 , 138.5 , 3.0 ) 180 ROCKET END ROCKET53 = CREATE_OBJ ( 124.5 , 138.5 , 3.0 ) 180 ROCKET END ROCKET54 = CREATE_OBJ ( 123.5 , 138.5 , 3.0 ) 180 ROCKET END //RIGHT?// ROCKET55 = CREATE_OBJ ( 120.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET56 = CREATE_OBJ ( 119.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET57 = CREATE_OBJ ( 118.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET58 = CREATE_OBJ ( 117.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET59 = CREATE_OBJ ( 116.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET60 = CREATE_OBJ ( 115.5 , 139.5 , 3.0 ) 180 ROCKET END ENDIF ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// GIVE_WEAPON ( player1 , ROCKET_LAUNCHER , 8 ) GIVE_WEAPON ( player1 , MACHINE_GUN , 8 ) GIVE_WEAPON ( player1 , MOLOTOV , 8 ) GIVE_WEAPON ( player1 , GRENADE , 8 ) GIVE_WEAPON ( player1 , SILENCED_MACHINE_GUN , 8 ) GIVE_WEAPON ( player1 , SHOTGUN , 8 ) GIVE_WEAPON ( player2 , ROCKET_LAUNCHER , 8 ) GIVE_WEAPON ( player2 , MACHINE_GUN , 8 ) GIVE_WEAPON ( player2 , MOLOTOV , 8 ) GIVE_WEAPON ( player2 , GRENADE , 8 ) GIVE_WEAPON ( player2 , SILENCED_MACHINE_GUN , 8 ) GIVE_WEAPON ( player2 , SHOTGUN , 8 ) //left?// IF ( IS_CHAR_IN_ZONE ( player1 , rbutton ) ) ROCKET1 = CREATE_OBJ ( 115.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET2 = CREATE_OBJ ( 116.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET3 = CREATE_OBJ ( 117.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET4 = CREATE_OBJ ( 118.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET5 = CREATE_OBJ ( 119.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET6 = CREATE_OBJ ( 120.5 , 109.5 , 3.0 ) 0 ROCKET END //center// ROCKET7 = CREATE_OBJ ( 123.5 , 110.5 , 3.0 ) 0 ROCKET END ROCKET8 = CREATE_OBJ ( 124.5 , 110.5 , 3.0 ) 0 ROCKET END ROCKET9 = CREATE_OBJ ( 125.5 , 110.5 , 3.0 ) 0 ROCKET END //right?// ROCKET10 = CREATE_OBJ ( 128.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET11 = CREATE_OBJ ( 129.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET12 = CREATE_OBJ ( 131.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET13 = CREATE_OBJ ( 132.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET14 = CREATE_OBJ ( 133.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET15 = CREATE_OBJ ( 134.5 , 109.5 , 3.0 ) 0 ROCKET END //#2: LEFT?// ROCKET16 = CREATE_OBJ ( 109.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET17 = CREATE_OBJ ( 108.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET18 = CREATE_OBJ ( 107.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET19 = CREATE_OBJ ( 106.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET20 = CREATE_OBJ ( 105.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET21 = CREATE_OBJ ( 104.5 , 133.5 , 3.0 ) 90 ROCKET END //CENTER// ROCKET22 = CREATE_OBJ ( 110.5 , 125.5 , 3.0 ) 90 ROCKET END ROCKET23 = CREATE_OBJ ( 110.5 , 124.5 , 3.0 ) 90 ROCKET END ROCKET24 = CREATE_OBJ ( 110.5 , 123.5 , 3.0 ) 90 ROCKET END //RIGHT?// ROCKET25 = CREATE_OBJ ( 109.5 , 120.5 , 3.0 ) 90 ROCKET END ROCKET26 = CREATE_OBJ ( 109.5 , 119.5 , 3.0 ) 90 ROCKET END ROCKET27 = CREATE_OBJ ( 109.5 , 118.5 , 3.0 ) 90 ROCKET END ROCKET28 = CREATE_OBJ ( 109.5 , 117.5 , 3.0 ) 90 ROCKET END ROCKET29 = CREATE_OBJ ( 109.5 , 116.5 , 3.0 ) 90 ROCKET END ROCKET30 = CREATE_OBJ ( 109.5 , 115.5 , 3.0 ) 90 ROCKET END //#3:left?// ROCKET31 = CREATE_OBJ ( 139.5 , 115.5 , 3.0 ) 270 ROCKET END ROCKET32 = CREATE_OBJ ( 139.5 , 116.5 , 3.0 ) 270 ROCKET END ROCKET33 = CREATE_OBJ ( 139.5 , 117.5 , 3.0 ) 270 ROCKET END ROCKET34 = CREATE_OBJ ( 139.5 , 118.5 , 3.0 ) 270 ROCKET END ROCKET35 = CREATE_OBJ ( 139.5 , 119.5 , 3.0 ) 270 ROCKET END ROCKET36 = CREATE_OBJ ( 139.5 , 120.5 , 3.0 ) 270 ROCKET END //CENTER// ROCKET37 = CREATE_OBJ ( 138.5 , 123.5 , 3.0 ) 270 ROCKET END ROCKET38 = CREATE_OBJ ( 138.5 , 124.5 , 3.0 ) 270 ROCKET END ROCKET39 = CREATE_OBJ ( 138.5 , 125.5 , 3.0 ) 270 ROCKET END //RIGHT?// ROCKET40 = CREATE_OBJ ( 139.5 , 128.5 , 3.0 ) 270 ROCKET END ROCKET41 = CREATE_OBJ ( 139.5 , 129.5 , 3.0 ) 270 ROCKET END ROCKET42 = CREATE_OBJ ( 139.5 , 130.5 , 3.0 ) 270 ROCKET END ROCKET43 = CREATE_OBJ ( 139.5 , 131.5 , 3.0 ) 270 ROCKET END ROCKET44 = CREATE_OBJ ( 139.5 , 132.5 , 3.0 ) 270 ROCKET END ROCKET45 = CREATE_OBJ ( 139.5 , 133.5 , 3.0 ) 270 ROCKET END //#4LEFT?// ROCKET46 = CREATE_OBJ ( 133.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET47 = CREATE_OBJ ( 132.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET48 = CREATE_OBJ ( 131.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET49 = CREATE_OBJ ( 130.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET50 = CREATE_OBJ ( 129.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET51 = CREATE_OBJ ( 128.5 , 139.5 , 3.0 ) 180 ROCKET END //CENTER// ROCKET52 = CREATE_OBJ ( 125.5 , 138.5 , 3.0 ) 180 ROCKET END ROCKET53 = CREATE_OBJ ( 124.5 , 138.5 , 3.0 ) 180 ROCKET END ROCKET54 = CREATE_OBJ ( 123.5 , 138.5 , 3.0 ) 180 ROCKET END //RIGHT?// ROCKET55 = CREATE_OBJ ( 120.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET56 = CREATE_OBJ ( 119.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET57 = CREATE_OBJ ( 118.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET58 = CREATE_OBJ ( 117.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET59 = CREATE_OBJ ( 116.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET60 = CREATE_OBJ ( 115.5 , 139.5 , 3.0 ) 180 ROCKET END DELAY_HERE ( 100 ) ENDIF IF ( IS_CHAR_IN_ZONE ( player2 , rbutton ) ) //left?// ROCKET1 = CREATE_OBJ ( 115.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET2 = CREATE_OBJ ( 116.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET3 = CREATE_OBJ ( 117.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET4 = CREATE_OBJ ( 118.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET5 = CREATE_OBJ ( 119.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET6 = CREATE_OBJ ( 120.5 , 109.5 , 3.0 ) 0 ROCKET END //center// ROCKET7 = CREATE_OBJ ( 123.5 , 110.5 , 3.0 ) 0 ROCKET END ROCKET8 = CREATE_OBJ ( 124.5 , 110.5 , 3.0 ) 0 ROCKET END ROCKET9 = CREATE_OBJ ( 125.5 , 110.5 , 3.0 ) 0 ROCKET END //right?// ROCKET10 = CREATE_OBJ ( 128.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET11 = CREATE_OBJ ( 129.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET12 = CREATE_OBJ ( 131.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET13 = CREATE_OBJ ( 132.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET14 = CREATE_OBJ ( 133.5 , 109.5 , 3.0 ) 0 ROCKET END ROCKET15 = CREATE_OBJ ( 134.5 , 109.5 , 3.0 ) 0 ROCKET END //#2: LEFT?// ROCKET16 = CREATE_OBJ ( 109.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET17 = CREATE_OBJ ( 108.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET18 = CREATE_OBJ ( 107.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET19 = CREATE_OBJ ( 106.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET20 = CREATE_OBJ ( 105.5 , 133.5 , 3.0 ) 90 ROCKET END ROCKET21 = CREATE_OBJ ( 104.5 , 133.5 , 3.0 ) 90 ROCKET END //CENTER// ROCKET22 = CREATE_OBJ ( 110.5 , 125.5 , 3.0 ) 90 ROCKET END ROCKET23 = CREATE_OBJ ( 110.5 , 124.5 , 3.0 ) 90 ROCKET END ROCKET24 = CREATE_OBJ ( 110.5 , 123.5 , 3.0 ) 90 ROCKET END //RIGHT?// ROCKET25 = CREATE_OBJ ( 109.5 , 120.5 , 3.0 ) 90 ROCKET END ROCKET26 = CREATE_OBJ ( 109.5 , 119.5 , 3.0 ) 90 ROCKET END ROCKET27 = CREATE_OBJ ( 109.5 , 118.5 , 3.0 ) 90 ROCKET END ROCKET28 = CREATE_OBJ ( 109.5 , 117.5 , 3.0 ) 90 ROCKET END ROCKET29 = CREATE_OBJ ( 109.5 , 116.5 , 3.0 ) 90 ROCKET END ROCKET30 = CREATE_OBJ ( 109.5 , 115.5 , 3.0 ) 90 ROCKET END //#3:left?// ROCKET31 = CREATE_OBJ ( 139.5 , 115.5 , 3.0 ) 270 ROCKET END ROCKET32 = CREATE_OBJ ( 139.5 , 116.5 , 3.0 ) 270 ROCKET END ROCKET33 = CREATE_OBJ ( 139.5 , 117.5 , 3.0 ) 270 ROCKET END ROCKET34 = CREATE_OBJ ( 139.5 , 118.5 , 3.0 ) 270 ROCKET END ROCKET35 = CREATE_OBJ ( 139.5 , 119.5 , 3.0 ) 270 ROCKET END ROCKET36 = CREATE_OBJ ( 139.5 , 120.5 , 3.0 ) 270 ROCKET END //CENTER// ROCKET37 = CREATE_OBJ ( 138.5 , 123.5 , 3.0 ) 270 ROCKET END ROCKET38 = CREATE_OBJ ( 138.5 , 124.5 , 3.0 ) 270 ROCKET END ROCKET39 = CREATE_OBJ ( 138.5 , 125.5 , 3.0 ) 270 ROCKET END //RIGHT?// ROCKET40 = CREATE_OBJ ( 139.5 , 128.5 , 3.0 ) 270 ROCKET END ROCKET41 = CREATE_OBJ ( 139.5 , 129.5 , 3.0 ) 270 ROCKET END ROCKET42 = CREATE_OBJ ( 139.5 , 130.5 , 3.0 ) 270 ROCKET END ROCKET43 = CREATE_OBJ ( 139.5 , 131.5 , 3.0 ) 270 ROCKET END ROCKET44 = CREATE_OBJ ( 139.5 , 132.5 , 3.0 ) 270 ROCKET END ROCKET45 = CREATE_OBJ ( 139.5 , 133.5 , 3.0 ) 270 ROCKET END //#4LEFT?// ROCKET46 = CREATE_OBJ ( 133.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET47 = CREATE_OBJ ( 132.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET48 = CREATE_OBJ ( 131.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET49 = CREATE_OBJ ( 130.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET50 = CREATE_OBJ ( 129.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET51 = CREATE_OBJ ( 128.5 , 139.5 , 3.0 ) 180 ROCKET END //CENTER// ROCKET52 = CREATE_OBJ ( 125.5 , 138.5 , 3.0 ) 180 ROCKET END ROCKET53 = CREATE_OBJ ( 124.5 , 138.5 , 3.0 ) 180 ROCKET END ROCKET54 = CREATE_OBJ ( 123.5 , 138.5 , 3.0 ) 180 ROCKET END //RIGHT?// ROCKET55 = CREATE_OBJ ( 120.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET56 = CREATE_OBJ ( 119.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET57 = CREATE_OBJ ( 118.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET58 = CREATE_OBJ ( 117.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET59 = CREATE_OBJ ( 116.5 , 139.5 , 3.0 ) 180 ROCKET END ROCKET60 = CREATE_OBJ ( 115.5 , 139.5 , 3.0 ) 180 ROCKET END DELAY_HERE ( 100 ) ENDIF IF ( IS_CHAR_IN_ZONE ( player1 , bbutton ) ) EXPLODE_LARGE ( 116.5 , 113.5 , 3.0 ) EXPLODE_LARGE ( 132.5 , 113.5 , 3.0 ) EXPLODE_LARGE ( 113.5 , 116.5 , 3.0 ) EXPLODE_LARGE ( 135.5 , 116.5 , 3.0 ) EXPLODE_LARGE ( 122.5 , 117.5 , 3.0 ) EXPLODE_LARGE ( 126.5 , 117.5 , 3.0 ) EXPLODE_LARGE ( 117.5 , 122.5 , 3.0 ) EXPLODE_LARGE ( 131.5 , 122.5 , 3.0 ) EXPLODE_LARGE ( 117.5 , 126.5 , 3.0 ) EXPLODE_LARGE ( 131.5 , 126.5 , 3.0 ) EXPLODE_LARGE ( 113.5 , 132.5 , 3.0 ) EXPLODE_LARGE ( 135.5 , 132.5 , 3.0 ) EXPLODE_LARGE ( 116.5 , 135.5 , 3.0 ) EXPLODE_LARGE ( 132.5 , 135.5 , 3.0 ) DELAY_HERE ( 140 ) ENDIF IF ( IS_CHAR_IN_ZONE ( player2 , bbutton ) ) EXPLODE_LARGE ( 116.5 , 113.5 , 3.0 ) EXPLODE_LARGE ( 132.5 , 113.5 , 3.0 ) EXPLODE_LARGE ( 113.5 , 116.5 , 3.0 ) EXPLODE_LARGE ( 135.5 , 116.5 , 3.0 ) EXPLODE_LARGE ( 122.5 , 117.5 , 3.0 ) EXPLODE_LARGE ( 126.5 , 117.5 , 3.0 ) EXPLODE_LARGE ( 117.5 , 122.5 , 3.0 ) EXPLODE_LARGE ( 131.5 , 122.5 , 3.0 ) EXPLODE_LARGE ( 117.5 , 126.5 , 3.0 ) EXPLODE_LARGE ( 131.5 , 126.5 , 3.0 ) EXPLODE_LARGE ( 113.5 , 132.5 , 3.0 ) EXPLODE_LARGE ( 135.5 , 132.5 , 3.0 ) EXPLODE_LARGE ( 116.5 , 135.5 , 3.0 ) EXPLODE_LARGE ( 132.5 , 135.5 , 3.0 ) DELAY_HERE ( 140 ) ENDIF IF ( IS_CHAR_IN_ZONE ( player1 , a ) ) ALTER_WANTED_LEVEL ( player1 , 6 ) ALTER_WANTED_LEVEL ( player2 , 6 ) //ALTER_WANTED_LEVEL ( player3 , 6 ) //ALTER_WANTED_LEVEL ( player4 , 6 ) ENDIF IF ( IS_CHAR_IN_ZONE ( player2 , a ) ) ALTER_WANTED_LEVEL ( player1 , 6 ) ALTER_WANTED_LEVEL ( player2 , 6 ) //ALTER_WANTED_LEVEL ( player3 , 6 ) //ALTER_WANTED_LEVEL ( player4 , 6 ) ENDIF IF ( IS_CHAR_IN_ZONE ( player1 , b ) ) IF ( CHECK_SCORE_GREATER ( player1 , 10000 ) ) ADD_SCORE ( player1 , -10000 ) //EXPLODE_LARGE ( player1 ) EXPLODE_LARGE ( player2) //EXPLODE_LARGE ( player3 ) //EXPLODE_LARGE ( player4 ) ENDIF DELAY_HERE ( 250 ) ENDIF IF ( IS_CHAR_IN_ZONE ( player2 , b ) ) IF ( CHECK_SCORE_GREATER ( player2 , 10000 ) ) ADD_SCORE ( player2 , -10000 ) EXPLODE_LARGE ( player1) //EXPLODE_LARGE ( player2 ) //EXPLODE_LARGE ( player3 ) //EXPLODE_LARGE ( player4 ) ENDIF DELAY_HERE ( 250 ) ENDIF IF ( IS_CHAR_IN_ZONE ( player1 , c ) ) IF ( CHECK_SCORE_GREATER ( player1 , 5555 ) ) ADD_SCORE ( player1 , -5555 ) GIVE_WEAPON ( player1 , FLAME_THROWER , 25 ) GIVE_WEAPON ( player1 , ELECTRO_GUN , 20 ) ENDIF DELAY_HERE ( 80 ) ENDIF IF ( IS_CHAR_IN_ZONE ( player2 , c ) ) IF ( CHECK_SCORE_GREATER ( player2 , 5555 ) ) ADD_SCORE ( player2 , -5555 ) GIVE_WEAPON ( player2 , FLAME_THROWER , 25 ) GIVE_WEAPON ( player2 , ELECTRO_GUN , 20 ) ENDIF DELAY_HERE ( 80 ) ENDIF ENDWHILE /////////////// LEVELEND